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Warlock Concept

Warlocks are a common variety of creature available to the player in the Dungeon Keeper games. These humanoid sorcerers were banished from the Overworld for practicing forbidden arts and have since sought refuge in the subterranean depths in order to continue their unholy activities.

As practitioners of the arcane, warlocks acquire new spells as they gain experience and make excellent long-range combatants. They also add new spells to the Keeper's arsenal by conducting research in the dungeon library.

Abilities[]

  • Melee - Warlocks are physically weak and make poor fighters at low-level.
  • Fireball - A mystical ball of flame that can be cast at distant heroes to immolate them.
  • Heal - Warlocks can restore health to themselves and other nearby creatures.
  • Invisibility - A warlock can envelop itself in a mystical veil that prevents him from being seen by enemies.
  • Word of Power - A destructive magical weapon that emanates a wave of fire around the caster.

Likes[]

  • Research - The promise of unlocking forbidden arcane knowledge is sure to attract warlocks to the dungeon. A 3x3 square library will attract one warlock, but expanding it will cause them to pour through the Portal in droves.
  • Treasure - Most creatures' loyalty has to be bought with sweet gold, but to warlocks the dungeon Treasure Room is more than a source of income. If a warlock builds a lair next to the Treasury, it will steadily gain experience as it rests, possibly due to magical artifacts and trinkets strewn among the heaps of gold.

Dislikes[]

  • Interruptions - Warlocks do not take kindly to other creatures entering their libraries whilst they are studying and will shoo intruders away with fireballs. Be sure to keep weakened creatures far away.
  • Wizards - The wizards of the Hero faction are the mortal enemies of the warlocks. Even wizards that are bewitched by the Keeper will not be safe around warlocks.
  • Vampires - Warlocks and vampires absolutely despise each other and they will fight to the death if forced to share lair-space.