
The major Chaos Gods. From left to right: Tzeentch, Nurgle, Khorne, Slaanesh.
UNDER CONSTRUCTION
"The creatures of the Warp are just "aliens" too, but they are not life forms as we understand the term. They are not organic. They are extra-dimensional, and they influence our reality in ways that seem sorcerous to us. Supernatural, if you will. So let's use all those lost words for them... daemons, spirits, possessors, changelings. All we need to remember is that there are no gods out there, in the darkness, no great daemons and ministers of evil. There is no fundamental, immutable evil in the cosmos. It is too large and sterile for such melodrama. There are simply inhuman things that oppose us, things we were created to battle and destroy." - Horus Lupercal
The Chaos Gods, also known as the Dark Gods or the Ruinous Powers, are the demonic gods that rule over the Realm of Chaos in Warhammer and the Warp in Warhammer 40,000. Beings of immense power, each of the gods is an amalgamation of the emotions tied to their specific domain in the mortal psyche. Each of the gods has their own followers, daemons, and tenets which their followers are expected to follow. Though once benevolent beings, the state of both settings has led to the gods becoming increasingly malevolent, to the point where their end goal has become the destruction of the mortal realm. Whilst the term is primarily applied to the main four; Khorne, Nurgle, Tzeentch and Slaanesh; there exists several dozen minor chaos gods, who's worship is much more limited than their more infamous counterparts.
Despite being gods, it must be stated that the Chaos Gods are not omniscient. Whilst they are immensely powerful, this power is kept in check by the Great Game - the constant tug of war between the four major gods of Chaos for total domination over the Warhammer World or the Milky Way Galaxy, depending on the depiction. Although it is possible that they are influenced by the emotions of all sentient life across the universe, it is only ever confirmed that they are interested in the areas in which humanity have spread, though their existence began long before the first human came into being. This is further emphasized by the gods inability to stop certain individuals from closing the rifts they use to invade reality, Tzeentch's inability to predict certain events, with the resurrection of Roboute Guilliman being a prime example, and, at least in Warhammer 40,000, their fear of the Emperor of Mankind, known to the Dark Gods as the Anathema.
Major Gods[]
Khorne[]
Known by his followers as the Blood God, Khorne is the Chaos God of war, anger, violence and bloodshed. Often depicted as a blood drenched warrior, Khorne also doubles as a god of martial honour. Though it is said that Khorne cares not from where the blood flows, only that it does so, he dislikes the murder of innocents, as they are unable to defend themselves and their murder is cowardly, though such acts aren't enough to earn his ire. However, the use of magic and true acts of cowardice, such as fleeing a battlefield, are a sure way to earn the Blood God's wrath.
Nurgle[]
Ironically the only one of his number that can be considered kind, Nurgle is the Chaos God of disease, pestilence, despair and stagnation. Whilst his brothers see their mortal followers as a means to an end, that end being victory in the Great Game, Nurgle truly cares for his followers, gifting them with both his most virulent poxes and an innate resistance to their worst effects. A follower of Nurgle may find himself suffering from a disease that causes his skin to liquify and his organs to hang loosely from what little remains of his stomach, but he'll also find that the pain one would expect from such a condition is non-existent, at least for himself.
Tzeentch[]
Tzeentch fulfills the common trope of the trickster god in the pantheon of Chaos. The god of trickery, deceit, hope and change, Tzeentch is a master manipulator and constant schemer. Tzeentch's position in the Great Game is unique - whilst the other gods are constantly trying to win and ensure they are the dominant being in the Immaterium, Tzeentch's schemes place him in the precarious position where victory in the Great Game would also constitute defeat, as his scheming will have reached a conclusion.
Slaanesh[]
Known as the Prince of Pleasure, Slaanesh is the youngest of the Chaos Gods, representing hedonism, perfection, ecstasy and excess. Hermaphroditic in nature, Slaanesh promotes rampant excess in all it's followers, from something as noble as the pursuit of perfection in a martial or artistic field, to the harmful depths of drug abuse. So long as one constantly strives for some greater goal, whether that goal is helpful or harmful to themselves or others, Slaanesh grows in power.
Malal/Malice[]
An oft-forgotten renegade god, Malal was the Chaos God of anarchy, and represented a being who was antithetical to his own existence. Malal can best be described as the Anti-Chaos God, in that his power grows when the other gods of Chaos are weakened. Malal was originally created by John Wagner and Alan Grant, who at the time were working as freelance writers for Games Workshop. However, after a falling out with several companies they were employed with, of which Games Workshop was included, they left, suing the company for ownership of Malal and his only named champion, Kaleb Daark. Whilst not officially part of the Warhammer canon anymore, Games Workshop has kept the concept of Malal alive, both in the form of several minor Chaos Gods and the being known as Malice, worshipped in the Warhammer 40,000 universe by the Chaos Space Marine warband known as the Sons of Malice.
The Great Horned Rat[]
A minor Chaos God in the world of Warhammer, the Great Horned Rat is the patron god of the rat men known as the Skaven. Despite having more followers than the other gods combined, the Horned Rat would remain relatively powerless until the End Times, where he'd finally send his daemonic servants, the Verminlords, to lead the mortal Skaven. With the destruction of the Warhammer World and the events of Age of Sigmar, the Horned Rat would ascend as a major Chaos God, replacing the now-missing Slaanesh in the Great Game. However, despite the increase in prestige, majority of the followers of Chaos and even the gods themselves would look down upon the Horned Rat.
Minor Gods[]
In Warhammer[]
Ashedte'gash[]
Once an orphan on the streets of the Empire, Ashedte'gash is a minor Chaos God representing the idea of survival of the fittest. As a mortal, Ashedte'gash grew up learning that strength and cleverness are the tools of survival, and that the weak and the stupid are only their to be climbed over or killed in service to their betters. As such, after ascending, Ashedte'gash's daemonic forces were incredibly limited, being made up of only the strongest greater daemons that could prove themselves worthy of serving him.
Atagro[]
The Lord of Beasts, Atagro was also a mortal once, rising to power by Shagraunt, another minor Chaos God. Clad in black armor and wielding the sword Kagorr, Atagro was once a champion of all the gods, possibly one of the Everchosen, the legendary warriors said to lead the forces of Chaos during the End Times. Among Atagro's deeds was the slaying of a sandworm in the land of Araby. Atagro is one of only a few minor Chaos Gods who has daemonic servants, or at least who's daemons are known:
- Storm Lashers are bloated gray skinned giants with long flailing tentacles for heads. The creatures have thick, two fingered hands with each finger ending in huge dark tentacles. Their name comes from both their affinity for lightning and the thunderous sound they make whilst running.
- Gull Grinders are huge, brown-skinned strongmen with slug bodies for legs. Their enormous muscled arms end in the heads of lions, which are capable of spewing fireballs at their foes, and their own flat, bald heads are featureless save for beady black eyes and huge mottled beaks.
- Corpse Renders are Atagro's most powerful greater demons. Taking the appearance of 20ft tall humanoids with black skin and the heads of rhinos, the Corpse Renders arms end in spherical masses of dark, twisted blades which spin and rotate at the will of the daemons.
Be'lakor[]
The first daemon prince and only daemon prince of Chaos Undivided, Be'lakor is a being of immense power, commanding his own sizable territory within the realm of Chaos. Though not technically a god, Be'lakor's goal is to ascend as the Chaos God of shadows, taking his place as the fifth member of the Great Game.
Chaos Gods of Law[]
Existing in earlier editions of Warhammer, Alluminas, Arianka, and Solkan the Avenger represent the opposing force to the major Chaos Gods. The existence of these gods is questionable in the current state of Warhammer. Arianka was meant to appear in the Quest of Kaleb Daark comics, where the champion of Malal was tasked with killing her, but this plot was cut when Games Workshop lost the rights to both Malal and Kaleb. Meanwhile, Be'lakor explicitly states that Solkan does not exist, though whether there is any truth to the daemon prince's words is unknown.
Hashut[]
Patron God of the Chaos Dwarves, Hashut's name translates to "Father of Darkness" in Khazalid, the dwarfish language. Depicted as a bull-headed or bull-like being, Hashut also serves as a god of fire, as indicated by the daemonic flame-spirits known as K'daai that serve him.
Kka[]
A minor Chaos god of whom little is known, Kka was the patron of the Ngaaranh, a harpy who would devolve into a chaos spawn.
Khakkek[]
Also from earlier editions of Warhammer, Khakkek was the patron god of the Chaos Goblins. Taking the appearance of a horned, eight-armed goblin, with each limb holding a sacrificial dagger, Khakkek was a god of bloodletting, though unlike Khorne, he allowed for magic. His most famous worshippers were the Bloodied Nose Tribe, a splinter faction of the Broken Nose Tribe, whofell to Khakkek's worship after Ratscrote Boggobbler, a "Blood-Wizard," learnt about the god from a dwarf necromancer. Khakkek is one of a small number of minor Chaos Gods who's daemons are known, though in his case, their names remain a mystery:
- The greater daemons of Khakkek look like giant goblins and can be easily mistaken, from afar or in poor light, for a larger than normal Orc. However, on closer inspection, the differences become clear in the form of glowing red eyes, Chaos armor, and sharp teeth and claws. Their face can mirror Khakkekk's, and they wield a giant fiery sword with ease.
- The lesser daemon of Khakkek, much like the greater daemon, also looks like a goblin, though much smaller than their greater daemon cousin. It looks similar to an abnormally tall goblin from a distance or in poor lighting, though bears the same differences as a greater daemon when examined up close.
- The daemonic beasts of Khakkek bear a similar appearance to the smaller greenskin species known at the time as Brats (now known as Snotlings), sporting the glowing red eyes and sharp teeth of their fellow daemons, as well as a number of mutations.
- It's not known if Khakkek has a daemonic mount, as the creatures believed to be the daemonic steed of Khakkek appear to be common wolves. Whilst it is possible these creatures are daemonic in nature, their appearance is perfectly identical to the wolves ridden by many goblins, whether they worship Khakkek or not.
Kweethul Gristlegut[]
Kweethul Gristlegut was a Skaven who would ascend to become a minor Chaos God in early editions of Warhammer. However, he'd later end up being forgotten and likely destroyed by the Horned Rat, who wouldn't suffer the existence of a challenger to his dominion over the Skaven. Kweethul also has a number of daemons of his own:
- The Six Eyed Slayer is the Greater Daemon of Kweethul. He stands about 10ft in height with a pair of three eyed goat's heads, and carries a Chaos Weapon with the power of mutation.
- Floating Horrors appear to be Harpies with the clawed feet of bears, and serve as Kweethul's lesser daemons.
- Fire Runners are the daemonic steed of Kweethul, and take the form of a partially feathered beast with burning clawed feet.
- The Thing is the daemonic beast of Kweethul. Aside from it's name, nothing is known about this creature.
Meneloth[]
An androgynous god of pleasure amongst the elves, Meneloth may have been a precursor to Slaanesh, being absorbed into Dark Prince upon it's birth.
Mermedus
The Norscan god of the sea, Mermedus is said to be a ghoulish and bloated figure that walks on the sea floor. Few amongst the Norscans actually worship Mermedus out of respect, as any who die at sea belong to him regardless of their patron. The only real exception is the Skaeling tribe, who drown prisoners of war and animals in honour of Mermedus after a battle. It is possible that Mermedus is a Norscan interpretation of the god Stromfels, though his description doesn't match that of Stromfels' Avater, the Harbinger of Stromfels, which is said to be a giant with tentacles for arms and the head of a shark.
Morrslieb/Lunaghast[]
One of the two moons of the Warhammer World, Morrslieb may have been a Chaos God of it's own. This theory is supported by the beastman known as Moonclaw having descended from Morrslieb. In Age of Sigmar, Morrslieb would return as Lunaghast, said to be the Chaos Moon's ghost, potentially hinting that Morrslieb itself may have been a living thing.
Necoho the Doubter[]
One of the gods invented to replace Malal, Necoho is the Chaos God of Atheism. Despite being a living paradox, Necoho's existence is explained by the fact that all gods of Chaos are reflections of human emotions and beliefs, disbelief included. As a god of atheism, Necoho mainly works to destroy religious institutions, and takes the form of a human with a permanent expression of comic amusement.
Obscuras[]
The fourth Chaos God of Law and brother of Alluminas, Obscurus would grow jealous of his brother and turn to Chaos proper. Little is known of this god, beyond the existence of daemons known as Shadowphytes, humanoid shadow daemons who can sap the strength from their victims and teleport between shadows, but who are weak to any form of light.
Oubelgyr[]
Sitting on the cusp of godhood, Oubelgyr is a daemon prince known to be a peddler of knowledge. Whereas Tzeentch is all about hoarding secrets, Oubelgyr would sell his collected knowledge to the highest bidder. Oubelgyr was imprisoned at one point. Though he was able to scheme a way to unlock the door of his prison, he soon decided that said prison served as a perfectly acceptable lair, pretending to still be trapped. Oubelgyr also has daemons of his own, however, with one caveat. Whereas other gods have daemons who serve them, Oubelgyr's daemons are those who he has bount to him through contracts and deals, often stolen from the other gods.
Quorn[]
Quorn is the minor Chaos God of carnivorous plants. His name is a pun both on Khorne, the Chaos God of war, and quorn, a vegetable-based meat substitute.
Rhasneth[]
The Chaos God of Insanity, Rhasneth is another of whom little is known. His daemons only appear to those who have already lost their sanity, remaining invisible to the sane. Whilst the mad scream in terror at the nightmare approaching, the rest of the world assures him that nothing's there, ignorant of the creature preparing to feast on the hapless victim right in front of them.
Screaming God-Child[]
Appearing only in the novel Lord of Ruin and the chapters of Warhammer Monthly dealing with Malus Darkblade, the God-Child takes the form of a young humanoid being with a near featureless face, only having a mouth, wearing robes and an amulet in the shape of the star of Chaos. He is known to reside in his own personal demesne of the Realm of Chaos known as Alterity, a massive chunk of rock on top of which lies walls in the shape of an eight-pointed star, guarded by ancient daemons who keep those who enter from leaving.
Shagraunt[]
Shagraunt is a minor Chaos god who's only notable for being the one who ascended Atagro to godhood. Nothing else is known about him.
Stromfels[]
Often believed to be the darker half of the sea god Manann, Stromfels is rumoured to be a minor Chaos God of the seas. This theory is supported by the mutant pirate Aranessa Saltspite and his cult, which appears in the story Slayer of the Storm God. He also serves as the patron deity of Cylostra Direfin in the video game Total War: Warhammer II, having resurrected the singer as a vengeful ghost to wreak havoc on the High Elves and Bretonnians. His worship continued into Age of Sigmar, where he was worshipped by a tribe of Gargants in Azyr before the realm was cleansed of Chaos of by Sigmar, and is still worshipped by pirates in Ghyran.
Tristaris[]
Tristaris was a minor Chaos God presiding over misery and, to a lesser extent, knowledge. She represents the misery brought about by knowledge of Chaos's ultimate victory. She is another minor god who's daemons are known:
- Blissbanes look like haggard, ghostly women with wild hair and gaunt, wrinkled bodies. They wear white shroud-like clothes and are translucent to the eye. The Blissbanes emit occasional shrieks of pure misery as well as sudden bursts of maniacal laughter, and can pass through any obstacle as though they were ethereal, though this also means they are incapable of manipulating any material objects.
- The Sloathes are bear sized creatures with four legs and short curved claws. The creatures have no heads and appear to be made almost entirely of layer upon layer of dark rags and shrouds. Sloathes have the ability to collapse into a pile of rags at will. If these rags are not destroyed, the creature can return to its normal shape from any one of the pieces, regardless of the distance between them.
- The Humanwood Trees are powerful daemons that inhabit the forests of misery which make up Tristaris's pocket dimension in the warp. The trees look like stubby, twisted oak trees with thick trunks and anguished human faces and bodies seemingly squirming about beneath their flexible bark. The trees speak a language that is their own, which is said to cause all who hear it to suffer as blood pours from their ears. The trees are also able to attack their mistress's enemies using their branches, and also an immunity to fire.
- Sades are Tristaris's greater daemons. Taking a form similar to more cartoonish depictions of Satan, being gaunt, red-skinned men with long black beards, tiny horns sprouting from their foreheads and pointed chins. They dress like noblemen and their white eyes are constantly streaming with bloody tears. Each of them carries a large, gleaming sickle and a Lash of Lament, which they use alongside their long claws when forced into combat. When summoned, a Sade must consume twice it's weight in living hearts a day if it is to remain in the material realm.
Urlfdaemonkin[]
Urlf was a Norscan chieftain of the Snaegr Clan of the Aeslingr, who was elevated to daemonhood by Khorne for his acts. Though not technically a god, his tribe has worshiped him as one since his ascension, considering him a minor Chaos God under the Blood God. This faith has gifted the newly named Urlfdaemonkin with abilities similar to those of his patron god. Despite being a daemon prince, he is able to summon Bloodletters and bless warriors with the Mark and mutations of Khorne.
Vymnn[]
Vymnn is a minor Chaos god who was only known as the master of the Daemon Prince Hakrii. Hakrii was one of the many victims of Atagro in his quest for Daemon Princehood.
Zhedun[]
Zhedun is the Chaos God of gnawing, eternal hunger, representing Chaos's self-destructive nature. This is due to the fact that Chaos requires sentient life to continue existing. Zhedun's only known daemons are beasts known as Devouring Fiends, which are six foot tall monstrosities with atrophied arms, strong legs and a gaping maw for a head.
Zuvassin the Great Undoer[]
Zuvassin is the second minor Chaos God intended to replace Malal. The polar opposite of Tzeentch, Zuvassin schemes just as much as the Changer of Ways, but his schemes are always intended to disrupt the other gods. Whilst he is an enemy of all the gods, he has no problem with, as an example, allying with Khorne to sabotage Slaanesh or vice-versa. He makes a minor appearance in Total War: Warhammer III, appearing to the Daemon Prince in an event, where he offers his blessing in exchange for disrupting the balance of Chaos.
Ziraad, Thain, Blazzach and Javate[]
Four minor Chaos Gods known among the people of Araby. They are only mentioned as the patrons of four of the six members of Atagro's battle-harem, prior to the latter's ascension to godhood. The remaining two members are followers of Tzeentch and Slaanesh respectively.
In Warhammer 40,000[]
Anathema Ultima/Alpha Pariah[]
Mentioned in the video game Warhammer 40,000: Inquisitor - Martyr, the Anathema Ultima is, much like Necoho in Warhammer, a Chaos God of atheism. Prophecised by an ancient xenos race known as the Fabricatus, the Anathema Ultima is the ultimate expression of the Pariah Gene and the key to ultimate victory over Chaos. The Alpha Pariah is the mortal shell that the god would be born into. The Alpha Pariah would be born sometime prior to the events of the game, where she would be experimented on by the rogue inquisitor Uther Tiberius and the Chaos-aligned geneticist Fabius Bile.
The Alpha Pariah would possess the ability to absorb daemons, permanently killing them whilst increasing her own abilities as a psychic blank. Many factions would seek to capture her for their own ends. In the end, she sacrificed herself to close the Dark Nexus, a Warp Storm which potentially could've grown to the size of the Eye of Terror or the Maelstrom. Her final fate and, by extension, the fate of the Anathema Ultima, is unknown. The god could've been born soon after this sacrifice, or the mortal Alpha Pariah could be trapped in the Warp, a metaphorically eye in the storm that is the Immaterium.
Balphomael[]
Ruler of the daemon world of Woe, Balphomael is a minor Chaos God with similarities to the Christian Devil. His name is derived from the demons Baal, Baphomet and Samael. Mentioned in the rulebook for Dark Heresy, a tabletop RPG made by Fantasy Flight Games and set in the Warhammer 40,000 universe, is the Brotherhood of Horned Darkness, a cult dedicated to Balphomael, who have grown to considerable prominence in the Calixis Sector, even having been a dominant economic force in the sector at one time.
Eye of the Abyss[]
Mentioned in the Creatures Anathema supplement book for the Dark Heresy RPG, the Eye of the Abyss is a powerful daemon, theorised to be a minor Chaos God in it's own right, that has ended up attached to a derelict Imperial vessel. The daemon was a powerful entity in the Warp, who's domain corresponded roughly with the realspace sector known as the Hazeroth Abyss. Something, it is unknown what, shattered this entity, creating warp storms that ravaged entire planets across the sector. Only a single weakened fragment of the entity survived, by attaching itself to the aforementioned derelict, regaining it's power by assimilating the memories of the dead crew and the ship's machine spirit. When the ship finally emerged from the Warp, it now sported a daemonic growth on it's bow, a single enormous eye granting the daemonship it's new name.
The actual nature of the daemon is unknown. Currently, it is described as a daemon lord, suggesting it is only a greater daemon. However, the original entity is never outright called a god, being described as a "mighty daemonic power" at best and simply "daemon" at worst. What is known is that this original entity was far stronger than any normal greater daemon, though whether this is a sign of the daemon's divinity in the pantheon of the Warp is left to speculation and rumour.
King in Rags and Tatters[]
Possibly a guise of Tzeentch, the King in Rags and Tatters is the patron god of a minor Chaos cult known as the Menagerie. The King in Rags has his own daemonic minions in the form of Warp Spectres, which take the form of rolling, changing masses of daemonic energy.
Lord of Misrule[]
Also introduced with Dark Heresy, the Lord of Misrule is a minor Chaos God that seeks to undo the veil between the Warp and realspace.
Melkirth[]
First mentioned in earlier editions of Warhammer 40,000, Melkirth was a minor Chaos God of evil, malice and wanton cruelty and suffering. In laters editions, he isn't mentioned as often, but it is said that he is growing in influence due to the actions of the mortal races, the Drukhari in particular, and may eventually become the fifth major Chaos God. The daemons of Melkirth are the colour of shadow and can adopt the appearance of any daemon, regardless of patron.
Mo'rcck, Phraz-Etar, and Ans'l[]
Gods mentioned in the codex for the Chaos Space Marines faction in Warhammer 40,000's third edition, Mo'rcck, Phraz-Etar and Ans'l are praised by Chaos Space Marines in the form of "spiky bits" adorning their armour. They're never mentioned anywhere else, suggesting they are only included to pay homage to author Michael Moorcock, artist Frank Frazetta and Citadel Miniatures founder Bryan Ansell, the former two being large influences on the Warhammer and Warhammer 40,000 settings, and the latter having also worked on several rulebooks for both games. Some fans have also speculated that Phraz-Etar could be the patron god of the Apemen of the Southlands, the regional variant of the Beastmen in Warhammer's analogue for sub-Saharan Africa. This theory is based on the popular "Frazetta Man" trope of degenerate Apemen, first started by Frazetta in several Conan the Barbarian comics, and has no basis in anything related to Warhammer itself.
Pater Mutatis/Fabius Bile[]
Pater Mutatis is a being worshipped by mutants across countless planets, and is a deified ideal of the Chaos Space Marine apothecary Fabius Bile. Whether it truly is a god or not is unknown, but evidence to suggest it is can be found in Bile's history. Sometime after the end of the Horus Heresy, Fabius Bile allowed himself to be captured by the Drukhari, so that he could study under the Haemonculi, Commoragh's resident flesh-shapers. During this period, they dissected him in an effort to find the cause of the cancerous illness known as the Blight, which originally affected all Emperor's Children space marines. What they discovered is that the disease was incurable, as it is a Warp-based affliction. It is speculated by these haemonculi that, based on how long he survives, the Blight would mutate into some kind of extradimensional being, and Fabius himself would become a god that takes and twists that which belongs to other gods. Additionally, the Word Bearers diabolist Saqqara Thresh noted that the worship of the Pater Mutatis by multitudes of mutants across the galaxy is causing Fabius to leave a mark in the Warp.
Raptor God[]
The Raptor God is the alleged patron god of the Raptor Cults, former assault marines amongst the Chaos Space Marine warbands. It is unknown if the Raptor god is a true god or not, as none know who the patron of the Raptors truly is. This question of existence is further muddled by the fact that most Raptors come from the Night Lords legion, known for being the most secular of all Chaos-aligned forces.
The Dark King[]
The Dark King was a minor Chaos God that never came into existence. During the Siege of Terra at the end of the Horus Heresy, the Dark King almost incarnated, but was denied its birth with the death of Horus Lupercal. Interestingly, the daemon Samus believed that Horus was one of three possible people who would ascend as the Dark King, with the other two being the Emperor of Mankind and the Word Bearer chaplain Erebus, the former opposed to Chaos but long theorised to be a possible candidate for a fifth Chaos God, specifically one who's opposed to Chaos, and the latter an otherwise normal space marine who's only notable for being the one responsible for causing the events of the Heresy, by being the one to corrupt not just Horus, but also the Primarch Lorgar.
Vashtorr the Arkifane[]
Vashtorr the Arkifane is a techpriest of the Dark Mechanicus who became a demigod through the Warp's mutating influence and his own desire to create and invent. He currently sits as master of the Forge of Souls, and is working with Abaddon the Despoiler by arming the forces of Chaos and creating the Arks of Omen. He does this out of a desire to expand his influence, in turn becoming a true Chaos God. Despite not being a true god yet, he is worshipped as such by many Warpsmiths and Dark Mechanicus members.
Ysarille the Daemon-King[]
Ysarille the Daemon-King was a Daemon Princeof Tzeentch from before the Eldar first went into space, existing long before even the birth of Slaanesh. Over the countless millennia, he gained enough power to create his own daemons and daemon princes, effectively making him a lesser Chaos God in his own right. He would be killed by his former master after a battle which is said to have lasted billions of years, and his minions would take his body into exile from the warp, turning the planet Ghúl into a tomb world for Ysarille and forming their own Daemon Empire of 600 worlds to protect the planet and their master's corpse. The only notable servant of Ysarille is Cherubael, a Daemonhost serving the inquisitor Gregor Eisenhorn and recurring character in the Eisenhorn novels.