Zombie (XCOM)

Zombies are a type of enemy that appear in the video game XCOM. Not quite the same as traditional zombies of horror fiction, these creatures are human corpses that have been turned into incubators for infant Chryssalids.

Description
When a Chryssalid kills a human, it lays a Chryssalid egg into the chest of its victim. The embryo twines itself with the central nervous system of its host and overrides locomotive control, creating a zombie. The turn after the victim has been killed, the zombie will rise up and attempt to attack any nearby enemies.

A zombie can only slowly shamble towards their targets but has a surprisingly powerful melee attack. If a zombie is still "alive" after three turns, it will burst apart as a new Chryssalid is born. Be warned, this Chryssalid "hatchling" can move and attack the turn it emerges.

Traits

 * Melee - Zombies can only attack at close quarters, pummeling enemies with their arms.
 * Stun Immunity - Zombies cannot be stunned by the Arc Thrower and, as such, cannot be captured by XCOM forces.
 * Chryssalid Spawn - On its third turn, a zombie will be torn apart from within as the Chryssalid inside its body emerges.