Hecatoncheir (Dungeons & Dragons)

Hecatoncheires are the oldest and most dreaded of abominations in Dungeons & Dragons. These creatures were the first creations of the primordials, spawned long before the concepts of form and function among beings had been defined. However, when the Dawn War occurred, the Hecatoncheir had already been cast out by their makers, deemed to be nothing but failed experiments. Not all Hecatoncheir were wiped from existence, however; some would reemerge upon the Material Planes eons later, but without their creators' guidance they would become forces of absolute destruction and mayhem.

Appearance
The Hecatoncheir is a truly hideous thing to behold. Its body resembles a large tree, but is covered with grey skin and sports one hundred flailing arms and fifty snarling heads. It moves via a series of root-like tendrils at its base.

Being created for battle, the Hecatoncheir's body is adorned with various pieces of armour, covering its trunk, roots and many of its arms. Each and every arm carries a weapon, typically swords or simple rocks. In some cases, a Hecatoncheires may also carry one or two magical weapons.

Abilities

 * Immunities - Like other abominations, the Hecatoncheires cannot be affected by any telepathic abilities, cannot have their energy drained and cannot be petrified or polymorphed.
 * Regeneration - Hecatoncheires are capable of quickly recovering from most injuries. However, they cannot regenerate wounds from divine weapons.
 * Superior Multiweapon Fighting - Every one of the Hecatoncheir's arms wields a weapon, usually a greatsword or boulder. With its great range and multiple arms, it can land multiple hits in one attack.

Trivia

 * The Hecatoncheir is named after a giant from Greek mythology that sported one hundred arms and fifty heads.