Salamander (Dungeon Keeper)

Salamanders are fearsome reptilian creatures that appear in Dungeon Keeper 2. Essentially, these creatures fulfill the same role as the Demon Spawn from the first game, acting primarily as warriors. They are completely immune to fire and can leisurely wade through hot lava, allowing them to travel to otherwise inaccessible areas. However, their small lizard forelimbs and smaller lizard brains prevent them from undertaking any more complex tasks, so they won't be of any use in the Workshop or Library.

Abilities

 * Melee - Salamanders strike using their teeth and tails.
 * Spit - Salamander saliva is corrosive and they can spit globules of this substance to dissolve the armour and skin of their enemies.
 * Fireball - Salamanders can expel great balls of flame from their mouths to incinerate their foes.

Likes

 * Combat - Salamanders live for battle. When there are no enemies to be fought, they can usually be found bulking up in the Training Room.
 * Gambling - In their downtime, Salamanders will flock to the Casino for a night of drinking and roulette.

Dislikes

 * Research - Salamanders are fine warriors, but not too bright. They simply aren't smart enough for magical research.
 * Manufacturing - With their puny arms, Salamanders don't have the reach or manual dexterity to operate Workshop equipment.
 * Giants - Giants are the natural enemies of Salamanders and the two will seek each other out in combat. Giants that have been recruited by the Keeper will still fight with Salamanders if forced into the same Lair.